
It covers all the important topics from creating the perfect demo reel to closing the deal, from choosing your tools to delivering top-notch audio. “Seven years after his successful first edition, Aaron Marks treats us to the long awaited up-to-date second version of “The Complete Guide to Game Audio” and I can only say, wow, he has pulled it off again! The book boasts near to 500 pages filled with all the precious information the entrepreneurial composer/sound designer will ever need to get his foot in the door of the game companies. Marks!” Jon Holland, Game Composer and Recording Artist It is a resource as valuable to game producers and developers as it is to those looking to venture into the field as sound artists and composers. Buy, immerse yourself, and tell everyone you know about this book!” Watson Wu, Composer/Sound Designer/President, WOOTONES, LLC (a media & publishing company) “Aaron Marks’ book is THE most insightful look into the world of sound for the multi-billion dollar video game and interactive media industry. I read it, loved it, read it again, and ultimately followed Aaron’s advice. If you are reliable, talented, and excited about how to pursue a path into game audio, then this is THE BOOK for you.

Fay, Professional/Personal Coach (& President of DemoNinja (“This book has changed my life! To understand the game audio business, creativity and the people who are involved in this industry, Aaron Marks has put together the perfect easy-to-read manual. The Complete Guide to Game Audio continues to be one of the best resources for game audio engineers and composers.” Keith Arem, Creative Director, PCB Productions “Seven years ago, Aaron Marks redefined how to learn the art, science and business of making world-class game soundtracks with the release of ‘The Complete Guide to Game Audio.’ His groundbreaking contribution to game audio continues in this, the second edition of his seminal work!” Todd M. An informative, educated, thorough look at the game audio industry, and provides valuable insight into the production process of many of the top working professionals. Bravo, Aaron!” Chris Rickwood, Composer, Rickwood Music LLC “Aaron Marks the spot. Anyone wanting to know more about this great industry should start here!” Lennie Moore, Composer, Outcast, Dragonshard, War of the Ring, Dirty Harry “Aaron knows his stuff!” George Sanger, The Fatman–Game Audio Legend “Let the fat lady sing! Aaron has created the definitive resource for all things game audio. It is a well-rounded presentation of what we video game composers do every day.

“Aaron Marks’ The Complete Guide to Game Audio should be compulsory reading for anyone considering a career in game audio.” Greg O’Connor-Read, Founder & Editor, Music4Games “Aaron’s book is recommended reading in my USC and UCLA Composing Music for Video Games courses.
