
Stuff is always happening on the playing field, and the player must try and manage it as best he can by erecting structures, introducing new units, and macromanaging their actions while splitting his attention between handling what is happening right then and concocting a long-term battle plan.

In the West, the strategy games canon is composed mostly of PC titles such as Populous, Command & Conquer, and Starcraft, which have come to be defined by the "real time" element they all share.
